
If you’re concerned that the roguelike nature of the game means there isn’t a cohesive narrative or a canonical ending, fear not, there is an actual ending in the final version of the game. Instead of maneuvering from tile to tile on a dungeon map, the player instead navigates through a map filled with various encounters, destinations, and boss battles. A successful run currently looks like it will take around four hours, so it’s important to reiterate that players unlock all kinds of special things at the account level based on each journey. So even as all is lost – and it will be, frequently – you venture toward the final destination with some degree of progress. Article taken from said, don’t fear too much – you acquire hope (an in-game currency) from all of your runs, which you can use to unlock various components to show up in subsequent runs, new characters, skills for your caravan, and even permanent boosts. You can grab the DLC from Humble Store and Steam, GOG doesn't have it just yet. Full patch notes here, be warned it's a massive document of changes. This includes the Musketeer class, that was previously a Kickstarter exclusive that's now available to everyone as a free DLC. In addition, the main game also got a massive patch as well. Our biggest soundtrack addition yet from Stuart Chatwood.New Quirks, with unique and powerful effects!.Expand your Hamlet with 4 new District buildings and reap their benefits.New Curios help keep your party in fighting shape as you face the endless hordes!.3 new bosses - The Miller, The Thing From the Stars, and the Comet itself!.



YouTube videos require cookies, you must accept their cookies to view.
